سلام
می خواستم با فلش یک سری اطلاعات پوزیشن اشیاء صفحه ام (x,y,rotation) را به صورت سوکت به دستگاه دیگه بفرستم و بگیرم.
اما ارور زیر را میدهد.
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Error: Error #2002: Operation attempted on invalid socket.
at flash.net::ServerSocket/internalBind()
at flash.net::ServerSocket/bind()
at ServerSocketExample/bindd()[C:\Documents and Settings\Administrator\Desktop\event fingher\soket 1\ServerSocketExample.as:54]

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کد فلش:

package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.ProgressEvent;
import flash.events.ServerSocketConnectEvent;
import flash.net.ServerSocket;
import flash.net.Socket;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.utils.ByteArray;

public class ServerSocketExample extends Sprite
{
private var serverSocket:ServerSocket = new ServerSocket();
private var clientSocket:Socket;


private var localIP:TextField;
private var localPort:TextField;
private var logField:TextField;
private var message:TextField;


public function ServerSocketExample()
{
setupUI();
}

private function onConnect( event:ServerSocketConnectEvent ):void
{

clientSocket = event.socket;
clientSocket.addEventListener( ProgressEvent.SOCKET_DATA, onClientSocketData );
log( "Connection from " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
}

private function onClientSocketData( event:ProgressEvent ):void
{
var buffer:ByteArray = new ByteArray();
clientSocket.readBytes( buffer, 0, clientSocket.bytesAvailable );
log( "Received: " + buffer.toString() );
}


private function bind( event:Event ):void
{
if( serverSocket.bound )
{
serverSocket.close();
serverSocket = new ServerSocket();

}
trace(localPort.text);
serverSocket.bind( parseInt( localPort.text ), localIP.text );
serverSocket.addEventListener( ServerSocketConnectEvent.CONNECT, onConnect );
serverSocket.listen();
log( "Bound to: " + serverSocket.localAddress + ":" + serverSocket.localPort );
}

private function send( event:Event ):void
{
try
{
if( clientSocket != null && clientSocket.connected )
{
clientSocket.writeUTFBytes( message.text );
clientSocket.flush();
log( "Sent message to " + clientSocket.remoteAddress + ":" + clientSocket.remotePort );
}
else log("No socket connection.");
}
catch ( error:Error )
{
log( error.message );
}
}


private function log( text:String ):void
{
logField.appendText( text + "\n" );
logField.scrollV = logField.maxScrollV;
trace( text );
}


private function setupUI():void
{
localIP = createTextField( 10, 10, "Local IP", "0.0.0.0");
localPort = createTextField( 10, 35, "Local port", "0" );
createTextButton( 170, 60, "Bind", bind );
message = createTextField( 10, 85, "Message", "Lucy can't drink milk." );
createTextButton( 170, 110, "Send", send );
logField = createTextField( 10, 135, "Log", "", false, 200 )

// this.stage.nativeWindow.activate();
}

private function createTextField( x:int, y:int, label:String, defaultValue:String = '', editable:Boolean = true, height:int = 20 ):TextField
{
var labelField:TextField = new TextField();
labelField.text = label;
labelField.type = TextFieldType.DYNAMIC;
labelField.width = 100;
labelField.x = x;
labelField.y = y;

var input:TextField = new TextField();
input.text = defaultValue;
input.type = TextFieldType.INPUT;
input.border = editable;
input.selectable = editable;
input.width = 280;
input.height = height;
input.x = x + labelField.width;
input.y = y;

this.addChild( labelField );
this.addChild( input );

return input;
}

private function createTextButton( x:int, y:int, label:String, clickHandler:Function ):TextField
{
var button:TextField = new TextField();
button.htmlText = "<u><b>" + label + "</b></u>";
button.type = TextFieldType.DYNAMIC;
button.selectable = false;
button.width = 180;
button.x = x;
button.y = y;
button.addEventListener( MouseEvent.CLICK, clickHandler );

this.addChild( button );
return button;
}
}
}