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reza10203045
سه شنبه 15 بهمن 1387, 23:12 عصر
آیا نمونه برنامه یا آموزشی در رابطه با گرافیک دوبعدی و سه بعدی WPF دارید

ax.dbyte
پنج شنبه 26 آذر 1388, 17:46 عصر
PerspectiveCamera myPCamera = new PerspectiveCamera();
Transform3DGroup CameraTransform3DGroup = new Transform3DGroup();
TranslateTransform3D CamTranslateTransform3D = new TranslateTransform3D();
RotateTransform3D CamRotateTransform3D = new RotateTransform3D();

public Window1()
{
InitializeComponent();
// Declare scene objects.
Viewport3D myViewport3D = new Viewport3D();
Model3DGroup myModel3DGroup = new Model3DGroup();
GeometryModel3D myGeometryModel = new GeometryModel3D();
ModelVisual3D myModelVisual3D = new ModelVisual3D();
// Defines the camera used to view the 3D object. In order to view the 3D object,
// the camera must be positioned and pointed such that the object is within view
// of the camera.
this.KeyDown += new KeyEventHandler(Window1_KeyDown);
// Specify where in the 3D scene the camera is.
myPCamera.Position = new Point3D(0, 0, 2);

// Specify the direction that the camera is pointing.
myPCamera.LookDirection = new Vector3D(0, 0, -1);

// Define camera's horizontal field of view in degrees.
myPCamera.FieldOfView = 60;

// Asign the camera to the viewport
myViewport3D.Camera = myPCamera;
// Define the lights cast in the scene. Without light, the 3D object cannot
// be seen. Also, the direction of the lights affect shadowing. Note: to
// illuminate an object from additional directions, create additional lights.
DirectionalLight myDirectionalLight = new DirectionalLight();
myDirectionalLight.Color = Colors.White;
myDirectionalLight.Direction = new Vector3D(-0.61, -0.5, -0.61);

myModel3DGroup.Children.Add(myDirectionalLight);

// The geometry specifes the shape of the 3D plane. In this sample, a flat sheet
// is created.
MeshGeometry3D myMeshGeometry3D = new MeshGeometry3D();

// Create a collection of normal vectors for the MeshGeometry3D.
Vector3DCollection myNormalCollection = new Vector3DCollection();
myNormalCollection.Add(new Vector3D(0, 0, 1));
myNormalCollection.Add(new Vector3D(0, 0, 1));
myNormalCollection.Add(new Vector3D(0, 0, 1));
myNormalCollection.Add(new Vector3D(0, 0, 1));
myNormalCollection.Add(new Vector3D(0, 0, 1));
myNormalCollection.Add(new Vector3D(0, 0, 1));
myMeshGeometry3D.Normals = myNormalCollection;

// Create a collection of vertex positions for the MeshGeometry3D.
Point3DCollection myPositionCollection = new Point3DCollection();
myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
myPositionCollection.Add(new Point3D(0.5, -0.5, 0.5));
myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
myPositionCollection.Add(new Point3D(-0.5, 0.5, 0.5));
myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
myMeshGeometry3D.Positions = myPositionCollection;

// Create a collection of texture coordinates for the MeshGeometry3D.
PointCollection myTextureCoordinatesCollection = new PointCollection();
myTextureCoordinatesCollection.Add(new Point(0, 0));
myTextureCoordinatesCollection.Add(new Point(1, 0));
myTextureCoordinatesCollection.Add(new Point(1, 1));
myTextureCoordinatesCollection.Add(new Point(1, 1));
myTextureCoordinatesCollection.Add(new Point(0, 1));
myTextureCoordinatesCollection.Add(new Point(0, 0));
myMeshGeometry3D.TextureCoordinates = myTextureCoordinatesCollection;

// Create a collection of triangle indices for the MeshGeometry3D.
Int32Collection myTriangleIndicesCollection = new Int32Collection();
myTriangleIndicesCollection.Add(0);
myTriangleIndicesCollection.Add(1);
myTriangleIndicesCollection.Add(2);
myTriangleIndicesCollection.Add(3);
myTriangleIndicesCollection.Add(4);
myTriangleIndicesCollection.Add(5);
myMeshGeometry3D.TriangleIndices = myTriangleIndicesCollection;

// Apply the mesh to the geometry model.
myGeometryModel.Geometry = myMeshGeometry3D;

// The material specifies the material applied to the 3D object. In this sample a
// linear gradient covers the surface of the 3D object.

// Create a horizontal linear gradient with four stops.
LinearGradientBrush myHorizontalGradient = new LinearGradientBrush();
myHorizontalGradient.StartPoint = new Point(0, 0.5);
myHorizontalGradient.EndPoint = new Point(1, 0.5);
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Yellow, 0.0));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.LimeGreen, 1.0));

// Define material and apply to the mesh geometries.
DiffuseMaterial myMaterial = new DiffuseMaterial(myHorizontalGradient);
myGeometryModel.Material = myMaterial;

// Apply a transform to the object. In this sample, a rotation transform is applied,
// rendering the 3D object rotated.
CameraTransform3DGroup.Children.Add(CamRotateTrans form3D);
CameraTransform3DGroup.Children.Add(CamTranslateTr ansform3D);
AxisAngleRotation3D CamAxisAngleRotation3d = new AxisAngleRotation3D();
CamAxisAngleRotation3d.Axis = new Vector3D(0, 3, 0);
CamAxisAngleRotation3d.Angle = 0;
CamRotateTransform3D.Rotation = CamAxisAngleRotation3d;
myPCamera.Transform = CameraTransform3DGroup;

// Add the geometry model to the model group.
myModel3DGroup.Children.Add(myGeometryModel);

// Add the group of models to the ModelVisual3d.
myModelVisual3D.Content = myModel3DGroup;

//
myViewport3D.Children.Add(myModelVisual3D);

// Apply the viewport to the page so it will be rendered.
this.Content = myViewport3D;
}

void Window1_KeyDown(object sender, KeyEventArgs e)
{
switch(e.Key)
{
case Key.A:
CamTranslateTransform3D.OffsetX -= 0.01;
break;
case Key.D:
CamTranslateTransform3D.OffsetX += 0.01;
break;
case Key.W:
CamTranslateTransform3D.OffsetZ -= 0.01;
break;
case Key.S:
CamTranslateTransform3D.OffsetZ += 0.01;
break;
}
//throw new NotImplementedException();
}
}

Unknownlive
دوشنبه 07 دی 1388, 11:50 صبح
شما می تونید نگاهی به قسمت های آموزشی بنده در این بخش که قسمت اول آن است بندازید در ان به سایتی اشاره شده که کاملا نیاز های شما را براورده می کند ...

H2K
جمعه 02 بهمن 1388, 14:12 عصر
Introduction to WPF 3D (http://www.codersengine.com/tutorials-forum/forum-tutorials-forum.html?func=view&catid=11&id=168#168)