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Fery666
سه شنبه 07 آبان 1392, 22:58 عصر
با سلام به همه دوستان عزیز .
می خواستم بدونم کسی هست که این کدی که با C#‎ نوشته شده رو به VB.net تبدیل کنه ؟؟؟



protected ColorPalette GetColorPalette( uint nColors )
{
// Assume monochrome image.
PixelFormat bitscolordepth = PixelFormat.Format1bppIndexed;
ColorPalette palette; // The Palette we are stealing
Bitmap bitmap; // The source of the stolen palette

// Determine number of colors.
if (nColors > 2)
bitscolordepth = PixelFormat.Format4bppIndexed;
if (nColors > 16)
bitscolordepth = PixelFormat.Format8bppIndexed;

// Make a new Bitmap object to get its Palette.
bitmap = new Bitmap( 1, 1, bitscolordepth );

palette = bitmap.Palette; // Grab the palette

bitmap.Dispose(); // cleanup the source Bitmap

return palette; // Send the palette back
}







protected void SaveGIFWithNewColorTable(
Image image,
string filename,
uint nColors,
bool fTransparent
)
{

// GIF codec supports 256 colors maximum, monochrome minimum.
if (nColors > 256)
nColors = 256;
if (nColors < 2)
nColors = 2;

// Make a new 8-BPP indexed bitmap that is the same size as the source image.
int Width = image.Width;
int Height = image.Height;

// Always use PixelFormat8bppIndexed because that is the color
// table-based interface to the GIF codec.
Bitmap bitmap = new Bitmap(Width,
Height,
PixelFormat.Format8bppIndexed);

// Create a color palette big enough to hold the colors you want.
ColorPalette pal = GetColorPalette(nColors);

// Initialize a new color table with entries that are determined
// by some optimal palette-finding algorithm; for demonstration
// purposes, use a grayscale.
for (uint i = 0; i < nColors; i++)
{
uint Alpha = 0xFF; // Colors are opaque.
uint Intensity = i*0xFF/(nColors-1); // Even distribution.

// The GIF encoder makes the first entry in the palette
// that has a ZERO alpha the transparent color in the GIF.
// Pick the first one arbitrarily, for demonstration purposes.

if ( i == 0 && fTransparent) // Make this color index...
Alpha = 0; // Transparent

// Create a gray scale for demonstration purposes.
// Otherwise, use your favorite color reduction algorithm
// and an optimum palette for that algorithm generated here.
// For example, a color histogram, or a median cut palette.
pal.Entries[i] = Color.FromArgb( (int)Alpha,
(int)Intensity,
(int)Intensity,
(int)Intensity );
}

// Set the palette into the new Bitmap object.
bitmap.Palette = pal;


// Use GetPixel below to pull out the color data of Image.
// Because GetPixel isn't defined on an Image, make a copy
// in a Bitmap instead. Make a new Bitmap that is the same size as the
// image that you want to export. Or, try to
// interpret the native pixel format of the image by using a LockBits
// call. Use PixelFormat32BppARGB so you can wrap a Graphics
// around it.
Bitmap BmpCopy = new Bitmap(Width,
Height,
PixelFormat.Format32bppArgb);
{
Graphics g = Graphics.FromImage(BmpCopy);

g.PageUnit = GraphicsUnit.Pixel;

// Transfer the Image to the Bitmap
g.DrawImage(image, 0, 0, Width, Height);

// g goes out of scope and is marked for garbage collection.
// Force it, just to keep things clean.
g.Dispose();
}

// Lock a rectangular portion of the bitmap for writing.
BitmapData bitmapData;
Rectangle rect = new Rectangle(0, 0, Width, Height);

bitmapData = bitmap.LockBits(
rect,
ImageLockMode.WriteOnly,
PixelFormat.Format8bppIndexed);

// Write to the temporary buffer that is provided by LockBits.
// Copy the pixels from the source image in this loop.
// Because you want an index, convert RGB to the appropriate
// palette index here.
IntPtr pixels = bitmapData.Scan0;

unsafe
{
// Get the pointer to the image bits.
// This is the unsafe operation.
byte * pBits;
if (bitmapData.Stride > 0)
pBits = (byte *)pixels.ToPointer();
else
// If the Stide is negative, Scan0 points to the last
// scanline in the buffer. To normalize the loop, obtain
// a pointer to the front of the buffer that is located
// (Height-1) scanlines previous.
pBits = (byte *)pixels.ToPointer() + bitmapData.Stride*(Height-1);
uint stride = (uint)Math.Abs(bitmapData.Stride);

for ( uint row = 0; row < Height; ++row )
{
for ( uint col = 0; col < Width; ++col )
{
// Map palette indexes for a gray scale.
// If you use some other technique to color convert,
// put your favorite color reduction algorithm here.
Color pixel; // The source pixel.

// The destination pixel.
// The pointer to the color index byte of the
// destination; this real pointer causes this
// code to be considered unsafe.
byte * p8bppPixel = pBits + row*stride + col;

pixel = BmpCopy.GetPixel((int)col, (int)row);

// Use luminance/chrominance conversion to get grayscale.
// Basically, turn the image into black and white TV.
// Do not calculate Cr or Cb because you
// discard the color anyway.
// Y = Red * 0.299 + Green * 0.587 + Blue * 0.114

// This expression is best as integer math for performance,
// however, because GetPixel listed earlier is the slowest
// part of this loop, the expression is left as
// floating point for clarity.

double luminance = (pixel.R *0.299) +
(pixel.G *0.587) +
(pixel.B *0.114);

// Gray scale is an intensity map from black to white.
// Compute the index to the grayscale entry that
// approximates the luminance, and then round the index.
// Also, constrain the index choices by the number of
// colors to do, and then set that pixel's index to the
// byte value.
*p8bppPixel = (byte)(luminance * (nColors-1)/255 +0.5);

} /* end loop for col */
} /* end loop for row */
} /* end unsafe */

// To commit the changes, unlock the portion of the bitmap.
bitmap.UnlockBits(bitmapData);

bitmap.Save(filename, ImageFormat.Gif);

// Bitmap goes out of scope here and is also marked for
// garbage collection.
// Pal is referenced by bitmap and goes away.
// BmpCopy goes out of scope here and is marked for garbage
// collection. Force it, because it is probably quite large.
// The same applies to bitmap.
BmpCopy.Dispose();
bitmap.Dispose();

}





با تشکر از همه شما دوستان .

rahnema1
چهارشنبه 08 آبان 1392, 10:47 صبح
Protected Function GetColorPalette(nColors As UInteger) As ColorPalette
' Assume monochrome image.
'PixelFormat
Dim bitscolordepth As PixelFormat = PixelFormat.Format1bppIndexed
Dim palette As ColorPalette
' The Palette we are stealing
Dim bitmap As Bitmap
' The source of the stolen palette
' Determine number of colors.
If nColors > 2 Then
bitscolordepth = PixelFormat.Format4bppIndexed
End If
If nColors > 16 Then
bitscolordepth = PixelFormat.Format8bppIndexed
End If
' Make a new Bitmap object to get its Palette.
bitmap = New Bitmap(1, 1, bitscolordepth)
palette = bitmap.Palette
' Grab the palette
bitmap.Dispose()
' cleanup the source Bitmap
Return palette
' Send the palette back
End Function
Protected Sub SaveGIFWithNewColorTable(image As Image, filename As String, nColors As UInteger, fTransparent As Boolean)
' GIF codec supports 256 colors maximum, monochrome minimum.
If nColors > 256 Then
nColors = 256
End If
If nColors < 2 Then
nColors = 2
End If
' Make a new 8-BPP indexed bitmap that is the same size as the source image.
Dim Width As Integer = image.Width
Dim Height As Integer = image.Height
' Always use PixelFormat8bppIndexed because that is the color
' table-based interface to the GIF codec.
Dim bitmap As New Bitmap(Width, Height, PixelFormat.Format32bppArgb)
' Create a color palette big enough to hold the colors you want.
Dim pal As ColorPalette = GetColorPalette(nColors)
' Initialize a new color table with entries that are determined
' by some optimal palette-finding algorithm; for demonstration
' purposes, use a grayscale.
For i As UInteger = 0 To nColors - 1
Dim Alpha As UInteger = &Hff
' Colors are opaque.
Dim Intensity As UInteger = i * &Hff / (nColors - 1)
' Even distribution.
' The GIF encoder makes the first entry in the palette
' that has a ZERO alpha the transparent color in the GIF.
' Pick the first one arbitrarily, for demonstration purposes.
If i = 0 AndAlso fTransparent Then
' Make this color index...
Alpha = 0
End If
' Transparent
' Create a gray scale for demonstration purposes.
' Otherwise, use your favorite color reduction algorithm
' and an optimum palette for that algorithm generated here.
' For example, a color histogram, or a median cut palette.
pal.Entries(i) = Color.FromArgb(CInt(Alpha), CInt(Intensity), CInt(Intensity), CInt(Intensity))
Next
' Set the palette into the new Bitmap object.
bitmap.Palette = pal

' Use GetPixel below to pull out the color data of Image.
' Because GetPixel isn't defined on an Image, make a copy
' in a Bitmap instead. Make a new Bitmap that is the same size as the
' image that you want to export. Or, try to
' interpret the native pixel format of the image by using a LockBits
' call. Use PixelFormat32BppARGB so you can wrap a Graphics
' around it.
Dim BmpCopy As New Bitmap(Width, Height, PixelFormat.Format32bppArgb)
If True Then
Dim g As Graphics = Graphics.FromImage(BmpCopy)
g.PageUnit = GraphicsUnit.Pixel
' Transfer the Image to the Bitmap
g.DrawImage(image, 0, 0, Width, Height)
' g goes out of scope and is marked for garbage collection.
' Force it, just to keep things clean.
g.Dispose()
End If

For row As UInteger = 0 To Height - 1
For col As UInteger = 0 To Width - 1
' Map palette indexes for a gray scale.
' If you use some other technique to color convert,
' put your favorite color reduction algorithm here.
Dim pixel As Color
' The source pixel.
' The destination pixel.
' The pointer to the color index byte of the
' destination; this real pointer causes this
' code to be considered unsafe.

pixel = BmpCopy.GetPixel(CInt(col), CInt(row))
' Use luminance/chrominance conversion to get grayscale.
' Basically, turn the image into black and white TV.
' Do not calculate Cr or Cb because you
' discard the color anyway.
' Y = Red * 0.299 + Green * 0.587 + Blue * 0.114
' This expression is best as integer math for performance,
' however, because GetPixel listed earlier is the slowest
' part of this loop, the expression is left as
' floating point for clarity.
Dim luminance As Double = (pixel.R * 0.299) + (pixel.G * 0.587) + (pixel.B * 0.114)
' Gray scale is an intensity map from black to white.
' Compute the index to the grayscale entry that
' approximates the luminance, and then round the index.
' Also, constrain the index choices by the number of
' colors to do, and then set that pixel's index to the
' byte value.

bitmap.SetPixel(CInt(col), CInt(row),pal.Entries( CInt(CByte(luminance * (nColors - 1) / 255 + 0.5)*nColors/256)))


' end loop for col
Next
' end loop for row
Next
' end unsafe
' To commit the changes, unlock the portion of the bitmap.
'bitmap.UnlockBits(bitmapData)
bitmap.Save(filename, ImageFormat.Gif)
' Bitmap goes out of scope here and is also marked for
' garbage collection.
' Pal is referenced by bitmap and goes away.
' BmpCopy goes out of scope here and is marked for garbage
' collection. Force it, because it is probably quite large.
' The same applies to bitmap.
BmpCopy.Dispose()
bitmap.Dispose()
End Sub

kasraaa
چهارشنبه 08 آبان 1392, 12:47 عصر
چطوری تبذیل کردی خط به خط یا با استفاده از برنامه ای

rahnema1
چهارشنبه 08 آبان 1392, 13:08 عصر
نمی دونم ویژوال استادیو بتونه تبدیل کنه یا نه ولی با با برنامه sharpdevelop تبدیل کردم اما یک اشکالاتی داشت از جمله اینکه vb با پوینتر نمی تونه کار کنه که اونها رو دستی تغییر دادم وکلا کد رو عوض کردم

kasraaa
پنج شنبه 09 آبان 1392, 11:25 صبح
میشه لینک دانلودشو بزاری البته من میخوام کد سیشارپ رو به ویبی تبدیل کنما

rahnema1
پنج شنبه 09 آبان 1392, 13:00 عصر
از توی اینترنت بگیر رایگان و اپن سورسه