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نام تاپیک: آموزش OpenGL

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    کاربر دائمی آواتار amin1softco
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    نقل قول: آموزش OpenGL

    فصل سوم
    این فصل بیشتر در مورد الگوریتم های ترسیم در سیستم راستر مثل DDA و برزنهام و نقطه میانی است ولی چیزی که بدرد بخوره این هاست .
    GL_POINTS رسم نقطه در صفحه
    GL_LINES رسم خطوط بین نقاط
    GL_LINE_STRIP رسم خطوطه بین نقاط مختلف از نقطه اول شروع می کنه به هم وصلشون می کنه تا نقطه آخر
    GL_LINE_LOOP مثل حالت قبله فقطه نقطه آخری رو به اولی رسم می کنه
    و همه اینها ثابت های OpenGL هستند و در موقعیت زیر به جای GL_LINES ظاهر می شوند:

    glBegin(GL_LINES);

    glVertex2i(180,15); glVertex2i(10,145);

    glVertex2i(145,10); glVertex2i(15,180);

    glEnd();


    لیست کامل:


    glBegin and glEnd delimit the vertices that define a primitive or a group of like primitives. glBegin accepts a single argument that specifies in which of ten ways the vertices are interpreted. Taking n as an integer count starting at one, and N as the total number of vertices specified, the interpretations are as follows:
    GL_POINTS
    Treats each vertex as a single point. Vertex n defines point n. N points are drawn.
    GL_LINES
    Treats each pair of vertices as an independent line segment. Vertices 2n−1 and 2n define line n. N/2 lines are drawn.
    GL_LINE_STRIP
    Draws a connected group of line segments from the first vertex to the last. Vertices n and n+1 define line n. N−1 lines are drawn.
    GL_LINE_LOOP
    Draws a connected group of line segments from the first vertex to the last, then back to the first. Vertices n and n+1 define line n. The last line, however, is defined by vertices N and 1. N lines are drawn.
    GL_TRIANGLES
    Treats each triplet of vertices as an independent triangle. Vertices 3n−2, 3n−1, and 3n define triangle n. N/3 triangles are drawn.
    GL_TRIANGLE_STRIP
    Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n, vertices n, n+1, and n+2 define triangle n. For even n, vertices n+1, n, and n+2 define triangle n. N−2 triangles are drawn.
    GL_TRIANGLE_FAN
    Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. Vertices 1, n+1, and n+2 define triangle n. N−2 triangles are drawn.
    GL_QUADS
    Treats each group of four vertices as an independent quadrilateral. Vertices 4n−3, 4n−2, 4n−1, and 4n define quadrilateral n. N/4 quadrilaterals are drawn.
    GL_QUAD_STRIP
    Draws a connected group of quadrilaterals. One quadrilateral is defined for each pair of vertices presented after the first pair. Vertices 2n−1, 2n, 2n+2, and 2n+1 define quadrilateral n. N/2−1 quadrilaterals are drawn. Note that the order in which vertices are used to construct a quadrilateral from strip data is different from that used with independent data.
    GL_POLYGON
    Draws a single, convex polygon. Vertices 1 through N define this polygon.
    Only a subset of GL commands can be used between glBegin and glEnd. The commands are glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag. Also, it is acceptable to use glCallList or glCallLists to execute display lists that include only the preceding commands. If any other GL command is executed between glBegin and glEnd, the error flag is set and the command is ignored.
    Regardless of the value chosen for mode, there is no limit to the number of vertices that can be defined between glBegin and glEnd. Lines, triangles, quadrilaterals, and polygons that are incompletely specified are not drawn. Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn.
    The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a certain multiple of vertices are GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP (2).

    آخرین ویرایش به وسیله amin1softco : شنبه 07 فروردین 1389 در 17:37 عصر

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